the shop
Producing The Sword of the Watch has been on my mind for decades.
Nestled in the quiet of the Arkansas River Valley, you’d think I’d be quite content with my little slice of Heaven. For the most part, you’d be right, but this fantasy project just seemed to haunt me, yearning to be made.
I’d written what became the first chapter of a novel in a 1981 Advanced Composition class, and this entire fantasy concept proceeded to erupt from it without warning. But I was young and married, with young children, and the studio had to pursue more immediately lucrative projects. And so I did pursue them…but after my wife and I had built a successful production business, about every five years, another novel kept coming together. What had been just a single volume (The Fall of Daoradh) soon became a second (The Rise of the Western Kingdom), and even a third (The Watchers’ War). The story just would not let me rest.
So when my wife and I became empty-nesters, I began playing with the idea of producing a comic book or graphic novel, or maybe even tackling a pre-visualization animation. I purchased a 3D printer to create tangible versions of concepts, poured massive amounts of time into screenwriting, 3D character creation, terrain building, and motion-capture animation, not to mention thirty years wielding a camera, editing audio and video, and creating feature-length productions for clients. As the tools caught up to the story, I became convinced that this thing, this wild ride, could actually be produced.
So here I find myself, thirty-plus years down the road, with a finished trilogy, a public Archive of its people, a finished pilot screenplay, and a production bench that has already solved the ugly technical problems. The next work is specific: an animatic of the pilot, a set of physical costumes and props, and a trailer that shows the faces, the VFX, and the places. That is the piece that invites a larger crew and a larger check.
The only question now is, “Will you join me?”
Where we stand
The books are done
Three volumes in print. The story does not have to be invented in a pitch meeting.
The Archive is public
Characters, likeness, and lore sit where a collaborator can see them before they pick up a tool.
The next picture
Animatic, costumes, props, trailer. The pipeline behind that — concept, 3D, mocap, terrain, grade — is already on the bench. Skills & tools.
The series work
The bench
- John Montgomery — author, camera, edit, 3D
- Bobbi Montgomery — VP and CFO
- Russellville, Arkansas
- (479) 880-8802
- Contact the studio
- Skills and tools
Corporate picture and sound still pay the lights. That work is not the public identity of the shop.
Also the shop
- Corporate picture and sound
- Corporate image
- Entergy, Cargill, ConAgra
- Neff Corporation
- Armstrong Wood Products
- Babcock & Wilcox
- Arkansas Tech University
- Saint Mary’s Regional Medical
