The Sword of the Watch

The trilogy is finished. The Watchers’ War, The Rise of the Western Kingdom, and The Fall of Daoradh are in print. The people of Erathe have names, faces, and a public Archive. IMC Studios is the shop that turns that canon into picture and sound.

This page is not a call for a story. It is the production map of a story that already exists. Readers start with the books. Craft starts with the Archive cards. The pilot is written: Season 1, Episode 101, Promises of War. The next object the studio owes the world is an animatic of that hour, costume and prop tests, and a trailer that can be watched.

Graphic novel, animation, and live action are the path after that proof. They are not the pitch.

The books

Sword of the Watch

Start here. The three volumes, the world, and the reader site.

The Archive

Archives of Erathe

The likeness standard. Every character we produce next has to match the card already on the page.

The next picture

Pilot animatic and trailer

Episode 101 is on the page. Animatic, costumes, trailer come next.

Concept art

Concept art

Terrain, halls, and weather of Erathe — drawn so animation and set work have a single look.

Characters

Character creation

From page to model. The Archive card is the lock; 3D and costume follow it.

Props & costumes

Camon dagger and props

Blades, relics, and cloth that belong to a named person in the books — not generic fantasy kit.

World & terrain

Terrain of Erathe

Sets and landscapes built for the scenes already written, not for a mood board.

Costume design

Costume design

Digital pattern and physical build, scaled from the same reference as the Archive features.

Picture & sound

Scoring and sound

Motion capture, score, and effects for the animatic and the trailer — one piece at a time.