The Sword of the watch
IMC Studios is building the world of The Sword of the Watch. From remarkable characters with their custom props and clothing, to beautiful sets and massive terrains--we're bringing the Sword of the Watch to life for fans of the series.
We're seeking investors and a team of talented craftspeople. Relationships drive our vision of what's possible for the series, and we're constantly looking for the right relationships to release the series across the gamut of entertainment pathways.
The Sword of the Watch fantasy series has been on our plate since 1981, and we've refined our vision and skill sets along the way. After over 30 years of corporate video and television work, now it's time to develop relationships that bring the fantasy series to fruition.
Book series
Ready to enjoy the story that started it all? Get details and order The Sword of the Watch Books here.
Screenwriting
See how we're converting The Sword of the Watch trilogy into a 30 part streaming series.
Concept artwork
Concept art channeling mythic depth for transmedia storytelling across comics, games, and immersive lore experiences.
World Building
Sword of the Watch environment design sculpts mythic terrain—windswept plateaus and layered biomes—built for immersive adaptation across game, print, and cinematic formats.
Costume Design
A fusion of digital and analog techniques for modular, lore-driven costume systems that scale across media—from live-action to animation to merchandising.
Character creation
Character creation in Sword of the Watch blends mythic archetypes—crafting heroes shaped by lore, ritual, and transmedia narrative integration.
Prop Design
Each item—whether a Camon’s blade, a Spellmaker’s relic, or a ceremonial artifact—is crafted to reflect the lore, faction identity, and symbolic language of Erathe.
Animation Design
Motion capture animation preserves authentic movement and emotional nuance—fueling lifelike character performances for immersive transmedia storytelling across the SOTW mythos.
Scoring & SFX
Know more about the process of building the soundscapes of The Sword of the Watch series.